JConrad Makerspace Plan
Please click above to see the full plan, another assignment for management class.
The East 38 th St. branch of the Indianapolis public library has been charged with creating a makerspace for our patrons, in keeping with the goals of our strategic plan. Ten thousand dollars has been earmarked from the budget to complete this project.
The branch’s total base population is 32,289. Those under the age of 18 comprise 22.38% of the population, with 62% between the ages of 18 and 64. 24% of the population has been to college without earning a degree. 37% have earned a highschool diploma, while 18% have not graduated highschool.
With 21.65% of the population unemployed, 24.83% of the service population lives in poverty. 14.78% make less than $10,000.00 a year. 26.4% earns between $10,000 and $25,000 dollars. 30% earn between $25,000 and 50,000, while 14% earn $50,000 to $75,000 dollars. The foreign-born population is 2%, with half of those immigrating from Mexico. English is primarily spoken by 96% of the population. Spanish is spoken by 3%. Within the service boundaries there are 114 places of worship, 44 schools, and 102 daycare centers.
As can be seen, a makerspace at our branch has the potential to offer informal education that might be otherwise inaccessible to patrons. Practical skills with employment demand, such as soldering, can be offered in the library in partnership with community-service makerspaces such as local non-profit, Club Cyberia Ltd. Creation of this makerspace supports almost 20 separate strategic plan goals, but those most relevant are:
1-19 Focus on developing programs that address a variety of literacies.
1-35 Offer skill building tutorials that teach web development and other marketable technology skills.
2-11 Provide public access to conferencing and production equipment.
3-18 Seek community groups and individuals willing to share their knowledge.
3-19 Create a method for connecting innovators and target audiences.
3-20 Redefine spaces for community innovators to showcase their products for public experimentation and learning.
3-21 Create places to incubate new ideas and allow for creativity by the public.
3-22 Create dialog in the community about the role of the library as a location where the everyone can experiment with new technologies for free.